Marks: 9/20 Q1 - You haven't included enough on the representation aspect of this question. Also, you supply very limited information on the codes and conventions you used. You had things like lighting codes, props - i.e. blood, symbolic codes (the mask), concealment of the protagonist's face - so many things! really disappointing to see you didn't talk about all these aspects. Q2 - some good thoughts here but none that really reflect research and your application of research. You needed to talk here about distribution and how you would do this for your product if it were a real movie. Q3 - again, some good points butt vague. Here is where we need details! Photos and images of what you changed along the way, what decisions you made as you made changes and why. What did you learn? Q4 - this is really disappointing - your template still has irrelevant template labels in it so it isn't presented well. You have put a few things in here but not all your integrations of technical / hardware and software and no pictures or nicely presented reflections.
Hi mele
ReplyDeleteMarks: 9/20
Q1 - You haven't included enough on the representation aspect of this question. Also, you supply very limited information on the codes and conventions you used. You had things like lighting codes, props - i.e. blood, symbolic codes (the mask), concealment of the protagonist's face - so many things! really disappointing to see you didn't talk about all these aspects.
Q2 - some good thoughts here but none that really reflect research and your application of research. You needed to talk here about distribution and how you would do this for your product if it were a real movie.
Q3 - again, some good points butt vague. Here is where we need details! Photos and images of what you changed along the way, what decisions you made as you made changes and why. What did you learn?
Q4 - this is really disappointing - your template still has irrelevant template labels in it so it isn't presented well. You have put a few things in here but not all your integrations of technical / hardware and software and no pictures or nicely presented reflections.